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File: 1542568835834.png (214.13 KB, 500x360, __miki_sayaka_and_sakura_k….png) ImgOps Google iqdb

 No.14387

This post is made to think of game ideas for the Madoka Magica series.

 No.14388

My first idea is for a Madoka all-star fighting game featuring every magical girl from the main series to the spin-offs.

 No.14389

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My second idea is a Tart Magica Tatical-RPG (P.S. I know about the Jeanne D'Arc PSP game it's gonna be it's own thing). That follows the story with some add-ons.

 No.14390

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>>14389
Maybe there could be a remake of The Battle Pentagram for the Nintendo Switch?

 No.14397

>>14388
Fighting game is an obvious, and great, choice.

Another good idea would be an old-school JRPG, like the SNES era FF games. Have all magical girls from the main series and the spinoffs, and your party consists of some subset of those.

 No.14399

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>>14397
Kinda like Sailor Moon S: Another Story?

 No.14401

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Although not an idea for a Madoka game. I have an Idea for an magical girl class for RPGs set in a modern setting. Inspired by modern magical girl series mainly Madoka Magica.

The class can equip any weapons, can’t wear any armor, and have half of spells of the main magic-user class with some class exclusive magic.They can also appear as enemies with different weapons, stats, and appearance.

 No.14402

>>14399
I don't know anything about that Sailor Moon S game so I can't comment on how similar that would be to my idea.

My line of thought was like FF 4 or 6. Your party is a subset of all of the various characters. Throughout the game party members come and go based on the plot, and at some point closer to the end of the game you have your free choice to build the party you choose. The large list of characters from PMMM and its spinoffs would be great for this since that gives you a wide variety of character types or "classes" to pick from.

I prefer RPGs in which the characters themselves are distinct from each other, and you customize your *party* rather than customizing the role/job of each specific character. I think RPGs where each individual character is a blank slate and can be configured however the player likes to be not as interesting. It kind of ruins the appeal, IMO, when the mage-looking characters do as much physical damage as the big burly ones. (e.g. FF 7 or 12). It reinforces the character designs when their game stats match their look & behavior from the anime. And the PMMM universe has enough characters that players would be able to pick whatever kind of party they might want.

In a similar style to FF4 or 6 each character can have a unique special skill too. For example, Sayaka could have some kind of healing or regeneration special ability. Kyoko might get a some kind of buff ability or special attack, Homura gets the ability to use guns or explosives, etc.
>>14399

 No.14403

>>14402
You can check at ProJared's video on Sailor Moon Games mainly on the RPG game at the 10:30 mark to see it answers your question

https://www.youtube.com/watch?v=spp2KnGOhCU&t=729s

 No.14404

>>14403
I don't have any interest in the SM game and my internet connection is frustratingly slow, so I'll pass on the video, but I'll take your word for it that it's close to what I was describing. It's not exactly a unique idea so I'm sure there are other games which have done similar.



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